Posted on

MiniDoom2 – Coming Soon

Greetings earthlings. It is the end of November and sadly MiniDoom 2 is not yet complete…

Rest assured we are working hard on it! Or at least as hard as we can and still be able to buy food.

To announce the delay of the game we have made a teaser focusing on some of the new enemies. And I’m saying “some” because there is still plenty you haven’t seen. -Old MiniDoom had 5 enemy types, MiniDoom2 has 18!

There are still so many things we haven’t been able to show and we are really excited to talk about soon. Like the new level selection map, weapon select wheel, new GUI and menus, etc. And there is still much to be done, and we will be sharing that too.

MiniDoom2 will be a bit delayed, but it will be a better game because of it!
See you soon space marines!

Posted on

Weapon Spotlight: Chainsaw & Berserk

saw_show

The beloved melee weapon is back!!

saw3

The chainsaw is a high damage, low range weapon that doesn’t use ammo. So you can use it as an alternative to the gun to save ammo.

saw0

The main advantage of the Chainsaw is that it will stun any enemy it hits, leaving them frozen in place and allowing you to saw them off to death!

saw1

But beware, the chainsaw can only hit one enemy at a time, multiple enemies can still gang up on you and only one will get stunned. The Chainsaw is perfect to isolate enemies and fight them one on one.

saw5

Also coming with the Chainsaw comes back the Berserk Pack. Much like in the original Doom, these powerups will temporarily increase your melee power tenfold!!

saw2

During the duration of berserk you will be immune to damage and your chainsaw will one-shot most enemies and make them explode as if hit by a rocket. Also, your chainsaw will be coated in flames and have a fiery slash effect, and you will see blood!

saw4

Be careful tough, some enemies might be too powerful to get stunned by the chainsaw.

More updates coming soon! See you next time!

Posted on

The Arch-Vile

arch_disp

The Arch-Vile is pure evil.

Arch-Viles hates you. They will do anything to see you die and are not afraid to play dirty.

They have two main forms of attack:

arch_att

They will immolate you summoning flames at your location.arch5

arch_rev

They will quickly revive fallen enemies.

arch6

Arch-Vile flames will spawn over you, so when you see the indicator move!

arch1

If an Arch-Vile is around, prioritize them over killing enemies, because they will revive them very fast.

arch2

Always keep on the move when fighting them.

arch3

Arch-Viles are quick and prefer to burn you from afar. But they are strong and hard to kill too, these guys are dangerous.

arch4

Arch-Viles and many other enemies will be coming soon to MiniDoom2. Also a sneak-peek into a new movement option: the “dodge” is displayed in one of the captures.

See you next mission, marines.

Posted on

Pain Elementals

pain_disp

The Pain Elemental joins the armies of hell!

pain1

Pain elementals are shy creatures, they prefer to stay away from any space marine and vomit flying skulls at them from afar.

pain2

A pain elemental’s only means of attack is to spawn lost souls at great speeds in your direction and hope they take care of you. You will have to chase these cowardly beings around the map.

pain3

If left unchecked a Pain Elemental can become very dangerous, spawning lost souls and laughing at your pain. Don’t worry though; they can only have a small amount of lost souls at a time.

pain4

The plasma riffle is a good option for taking care of the lost souls and their pesky spawners.

pain5

A pain elemental on its own is not a threat. So isolate them as fast as possible, get close and blast them quickly.

More demons will be joining soon! See you next time!

Posted on

Weapon Spotlight: The Soul Cube

cubeportjpg

Screaming back from Doom3 comes: the Soul Cube!

cube_disp

The Soul Cube uses the same button as the grenades. It essentially IS a grenade. But you don’t always have it available. It charges up with kills. Once you kill enough enemies, your next grenade will become the Soul Cube.

cube1

Grenades in miniDoom are meant to help you with enemies not directly in front of you. But they just deal medium damage. They will kill basic enemies on impact, but the blast is small and not very damaging. The Soul Cube however will deal heavy damage!

cube2

Much like its Doom3 counterpart, the soul cube is a homing projectile, once it reaches an enemy, it will deploy its blades and slice anything near for a couple of seconds.

It will then return to you and restore all of your types of ammunition, based on how much damage it dealt and if it killed any enemies. Unlike Doom3, it will not heal you, it is meant to help you with ammo management.

cube3

The Soul Cube deals constant damage in an area. This means that’s its deadly for slow enemies such as Cacodemons but not that great for Pinkies.

cube4

The Soul Cube is a useful tool that will hunt down difficult enemies and restore your ammo, use it as often as you can!

See you space marine!

Posted on

The Revenant is back!

feat2

Yes this spooky skeleton back in game. And it is the smartest enemy yet. He can walk, jump obstacles, jump cliffs, shoot or punch you in the face!

reven1

Usually he will chase you around and shoot its standard homing missiles at you.

reven2

But don’t worry, you can shoot them off the sky and they are slow enough to dodge.

reven3

The Revenant will try to stay near to you, but doesn’t like to get too close. If you get too close he will try to run away or punch to make you back off.

reven4

Revenants don’t have much health or deal a lot of damage. But don’t underestimate these crafty bony bastards. If they surround you, they will pummel you mercilessly.

Posted on

Weapon Spotlight: Plasma Rifle

plas_feature

plas_pow

The Plasma Rifle has been through some major changes in Minidoom2. After seeing people play MiniDoom I came to the conclusion that a weapon which was very reliable was needed, and the familiar face of the Plasma Rifle was perfect for the job. First of all the homing aspect of the rifle has been removed and taken to another weapon.

plas1

The new Plasma Rifle, is a weapon which will help you in most cases, and will be a great go-to-gun. It will be an energy efficient weapon(unlike its previous version), also less destructive than before. But It will have decent DPS.

plas2

Its new strengths however will not be in its firing speed or damage, but in the size and speed of the plasma projectiles. The new plasma shot is huge, and fast. You mostly won’t need to duck to reach enemies and with the projectile speed aiming will be easier.

plas3-2

Also since the projectiles aren’t homing anymore a new mechanic to help aim has been added to this weapon.

plas_dir

That’s right, you can aim the Plasma Rifle diagonally! This mechanic is unique to this weapon only.

The weapon will also be available very early in the game! (probably right after the shotgun) So you can kill those hard to reach demons and use the energy cells you get from kills right away.

plas4

 

The new Plasma Rifle is a weapon you can trust! See you soon space marine!

Posted on

Weapon Spotlight: Gauss Cannon

feature

gauss3

We will be showing some of the new weapons to come in Minidoom2 and the first one to make the cut is Doom2016’s Gauss Cannon.

gaus1

The design behind the Gauss is all about these two words: PRECISION and POWER. Just like in the original game, the Gauss will shoot a single super-strong, super-fast projectile that will shred the demons it meets along the way.

gaus-shoot-2gif

All energy based weapons in Minidoom will serve the purpose of aiding you in aiming to difficult targets in some way. And the Gauss will be the most precise of them all. It will auto track enemies near you in a cone in the direction you are aiming, and will home into the closest one.

gauss5

gaus-aim2

The shot will deal high damage but will have a very slow recharge rate. But don’t worry, if the enemies life is lower than the damage, the shot will pierce through and deal its remaining damage to other enemies in its path. It can roughly pierce 3 zombiemans and a barrel, or two imps, etc.

gaus-cleave2

Posted on

MiniDoom1 – Level Design

How is the level design in minidoom1? In short: not very good.

All levels where made in just a couple of days (had some additional days for the boss fight though). I didn’t have time to properly plan the maps and it shows.

During the crunch time I focused on making each level feel unique. So I tried to focus on a different mechanic in each level. And in making sure the key-cards worked as Check Points.

1st – Make it like original Doom, going right

2nd – Pass through platforms, going left and returning

3rd – Barrels, acid, exploration.

4th – Vertical movement, flying enemies.

5th – Short and difficult, plus the boss fight.

Let’s check out the first level and see how faithful it is to the original Doom.

hangar-1

hangar2 In this first area I just tried to reproduce the look in 2D.

 stair1

stari2

Next there is a staircase that leads to the first armor, some windows and pillars.

 tech1

tech2

Then there was this short tech section.

acid1

acid2

Then there were the first acid pools with two imps shooting you from above. Very much alike.

candle1

candle2

Then this final section, I remember that in the higher difficulties you could find a pink demon here and of course; the candles leading to the exit.

It was a good translation to 2D but it was not so intuitive to play. It didnt teach the mechanics well.

So in Minidoom2 we will not focus on making a faithful reconstruction.

Well just make it better to play.

See you next time.

 

Sneak peek: The effect of one of the new weapons. What could it be???

gauss

Posted on

MiniDoom 2

minidoom-2-cuadrado

I’ve been changing the game quite a bit since its release; trying to improve on its many flaws. MiniDoom was a project that was made in just a few weeks. We had to rush to release it, because we wanted to launch it alongside Doom 4 (Doom 2016). So the game was not tested enough, and is very barebones compared to what we had in mind.

I’m happy to see that MiniDoom has picked up some notoriety lately. So I’m gathering all these improvements and instead of just adding them to the old game or releasing a pack, we are making it a whole new standalone game, the way it was meant to be played from the beginning.

So we are giving this little project a final boost: MiniDOOM 2!!

What to expect:

6 Of course it will be a completely new game with new levels and a new boss.

2 A new overworld map will allow you to select levels and revisit completed areas.

5 Since the game will be longer, it will save your data.

3 What is a new game without new weapons? Each weapon will now have a counterpart for a total of 12 guns!

4 There will be a much wider variety of enemies to test your new guns on!

7 Not only the previously shown grenades but other new moves, powerups and mechanics too!

1 I believe this will be a better way to play the game.

What NOT to expect:

No mobile version – Sorry guys. I’m trying to export a Mac version though!

No multiplayer – It doesn’t seem viable for a small project like this one.

 

Some differences:

The original MiniDOOM was based on DOOM 1. This one will not be limited to any Doom version in specific. We decided to just have fun with it so it will mix elements from all the Doom games!

knight arch

You will be able to fight classical Arch-Viles alongside with new Hell Knights.

reven

Really dig the new revenant design. (sorry no diagonal shooting yet :p)

wep-select

To deal with the new amount of weapons a quick select mechanic is already added. Like the one in Doom4. (also a peek to 2 of the new weapons)

These and many, many more features will come to MiniDoom 2!

The release date for now looks to be late november 2016. Will keep on posting till then.

archbye