If you started the game, then you saw the main menu art. This bad-ass composition was made by a local artist and friend over here called Juan Carlos Mamani (JCM), also known as Gun Studio, also known as “the Raccoon”. Like us he made the art all by the kindness of his heart… yep we didn’t pay him 🙁 . So go give him a visit and look at his stuff, because its amazing!! Also he does commissions so go order a few!
Hey everyone, to all who asked about when the game is coming out. Many thanks for the interest, it makes me really happy to see the support and really anxious to not be able to give a definitive answer. So here is some info:
Well it turns out that the last 1% of the game is actually 20% of the effort. The game itself is technically done, it is currently playable from start to finish and has been for a while. However some details are still missing. Credits sequences, disclaimers, some last secrets, polishing the difficulties and adding a couple of different game modes are still keeping us more busy than we expected. Continue reading What’s up with the release date?
So, we decided to put a couple of pixelated cutscenes in important parts to add some extra flavor to the game. This as also a good excuse excuse to make some pixel art that isn’t regular sprites like enemies or backgrounds. They cinematics are a bit non-animated because we really didn’t want to spend too much time and because we thought there was never that much animations when it came to cinematics in the old times.
In any case, we got inspired by cut scenes from games such as Batman or Ninja Gaiden on NES but since our game is kind of a humorous I tried to make it funny looking but keeping it still a bit bad-ass…
So here is the process of making one of our frames:
We mixed a lot of enemies from all doom games because there were so many cool demons and monsters that we couldn´t just stay only on the first two games. Also we think the concept of “demaking” a game is very interesting. Reversing aspects of, for example a cacodemon to make it cute or grabbing an ultra detailed and scary character like a Summoner and make it 60 pixels tall was endlessly entertaining.
Of course, while making all this sprites I always had theirs very-hi-res counterparts near by. I actually bought the Doom 4 art book only to have a legit reference guide to make my silly pixelart.
I used the concept art for everything from colors to ides for repeating tiles for backgrounds and floors.
And here are some examples of the current sprites on MiniDoom 2 vs their original 3d hi-res inspirations: