Last week we held the first two official closed beta tests. We had many people play before, but only casually in conventions or at events and in those cases people rarely got past the second level.
Last week on Monday and Sunday we gathered some actual gamers and brought the whole complete game for them to play.
After 3 hours of solid gaming the tester was watching the end cut scene and asked “when is the sequel?” but just at that moment, the marine arrived in hell and I had to tell him that he had finished only the first half of the game. And that that the levels in the second half are way longer. Continue reading Last Week in Calavera Studio
We mixed a lot of enemies from all doom games because there were so many cool demons and monsters that we couldn´t just stay only on the first two games. Also we think the concept of “demaking” a game is very interesting. Reversing aspects of, for example a cacodemon to make it cute or grabbing an ultra detailed and scary character like a Summoner and make it 60 pixels tall was endlessly entertaining.
Of course, while making all this sprites I always had theirs very-hi-res counterparts near by. I actually bought the Doom 4 art book only to have a legit reference guide to make my silly pixelart.
I used the concept art for everything from colors to ides for repeating tiles for backgrounds and floors.
And here are some examples of the current sprites on MiniDoom 2 vs their original 3d hi-res inspirations:
EDIT: in case you are a person or robot from google coming to review this page for “shocking content”,.. we know Revenants and Hell Knights can be very spooky, but let let us assure you, they don’t REALLY exist, also, this are not actual photos. kthxbye!
Couldn’t advance too much this week because life got in the way. But we are back in business now. Here are more screenshots (sorry, no time for gifs). Lots of things we haven’t shown yet. And yes, thats the classic Spider Mastermind. It makes an appearance in a certain level, but is definitely not the final boss of the game. The game is moving along.
Well, it looks like we missed the Christmas deadline and the 2017 deadline. The game will take a bit longer but hopefully no more than a couple of weeks. We will give a release date when we find some time to work on the trailer. Have a happy new year everyone!