Let’s get into the more platforming aspects of the game now. As I mentioned before, each level has its own thing, so there are level specific hazards for each map.
Whats a 2D game without spikes? Don’t worry they don’t insta-kill
We have got barrels, teleporters, spikes, spike traps, lasers, electric traps, acid, high jump platforms, falling platforms, pits, lava and even more shit to keep you on your toes.
The cool thing about these hazards is that all of them can be used against the enemies (just like barrels). And you will probably have to use them in battle to overcome some challenges MiniDoom is an action game after all.
High jump pads in level 3
I don’t want to show too much about these mechanics to not spoil the game. So just know that hazards are here but they are not the focus of the game, they just spice up the gameplay.
See you soon!