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The Revenant is back!

Yes this spooky skeleton back in game. And it is the smartest enemy yet. He can walk, jump obstacles, jump cliffs, shoot or punch you in the face!

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Usually he will chase you around and shoot its standard homing missiles at you.

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But don’t worry, you can shoot them off the sky and they are slow enough to dodge.

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The Revenant will try to stay near to you, but doesn’t like to get too close. If you get too close he will try to run away or punch to make you back off.

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Revenants don’t have much health or deal a lot of damage. But don’t underestimate these crafty bony bastards. If they surround you, they will pummel you mercilessly.

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Weapon Spotlight: Plasma Rifle

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The Plasma Rifle has been through some major changes in Minidoom2. After seeing people play MiniDoom I came to the conclusion that a weapon which was very reliable was needed, and the familiar face of the Plasma Rifle was perfect for the job. First of all the homing aspect of the rifle has been removed and taken to another weapon.

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The new Plasma Rifle, is a weapon which will help you in most cases, and will be a great go-to-gun. It will be an energy efficient weapon(unlike its previous version), also less destructive than before. But It will have decent DPS.

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Its new strengths however will not be in its firing speed or damage, but in the size and speed of the plasma projectiles. The new plasma shot is huge, and fast. You mostly won’t need to duck to reach enemies and with the projectile speed aiming will be easier.

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Also since the projectiles aren’t homing anymore a new mechanic to help aim has been added to this weapon.

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That’s right, you can aim the Plasma Rifle diagonally! This mechanic is unique to this weapon only.

The weapon will also be available very early in the game! (probably right after the shotgun) So you can kill those hard to reach demons and use the energy cells you get from kills right away.

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The new Plasma Rifle is a weapon you can trust! See you soon space marine!

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Weapon Spotlight: Gauss Cannon

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We will be showing some of the new weapons to come in Minidoom2 and the first one to make the cut is Doom2016’s Gauss Cannon.

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The design behind the Gauss is all about these two words: PRECISION and POWER. Just like in the original game, the Gauss will shoot a single super-strong, super-fast projectile that will shred the demons it meets along the way.

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All energy based weapons in Minidoom will serve the purpose of aiding you in aiming to difficult targets in some way. And the Gauss will be the most precise of them all. It will auto track enemies near you in a cone in the direction you are aiming, and will home into the closest one.

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The shot will deal high damage but will have a very slow recharge rate. But don’t worry, if the enemies life is lower than the damage, the shot will pierce through and deal its remaining damage to other enemies in its path. It can roughly pierce 3 zombiemans and a barrel, or two imps, etc.

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MiniDoom1 – Level Design

How is the level design in minidoom1? In short: not very good.

All levels where made in just a couple of days (had some additional days for the boss fight though). I didn’t have time to properly plan the maps and it shows.

During the crunch time I focused on making each level feel unique. So I tried to focus on a different mechanic in each level. And in making sure the key-cards worked as Check Points.

1st – Make it like original Doom, going right

2nd – Pass through platforms, going left and returning

3rd – Barrels, acid, exploration.

4th – Vertical movement, flying enemies.

5th – Short and difficult, plus the boss fight.

Let’s check out the first level and see how faithful it is to the original Doom.

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hangar2 In this first area I just tried to reproduce the look in 2D.

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Next there is a staircase that leads to the first armor, some windows and pillars.

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Then there was this short tech section.

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Then there were the first acid pools with two imps shooting you from above. Very much alike.

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Then this final section, I remember that in the higher difficulties you could find a pink demon here and of course; the candles leading to the exit.

It was a good translation to 2D but it was not so intuitive to play. It didnt teach the mechanics well.

So in Minidoom2 we will not focus on making a faithful reconstruction.

Well just make it better to play.

See you next time.

 

Sneak peek: The effect of one of the new weapons. What could it be???

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MiniDoom 2

UPDATE!!
The game is already out!, please go to our DOWNLOAD PAGE to see all the new info and download the game for free!

I’ve been changing the game quite a bit since its release; trying to improve on its many flaws. MiniDoom was a project that was made in just a few weeks. We had to rush to release it, because we wanted to launch it alongside Doom 4 (Doom 2016). So the game was not tested enough, and is very barebones compared to what we had in mind.

I’m happy to see that MiniDoom has picked up some notoriety lately. So I’m gathering all these improvements and instead of just adding them to the old game or releasing a pack, we are making it a whole new standalone game, the way it was meant to be played from the beginning.

So we are giving this little project a final boost: MiniDOOM 2!!

What to expect:

6 Of course it will be a completely new game with new levels and a new boss.

2 A new overworld map will allow you to select levels and revisit completed areas.

5 Since the game will be longer, it will save your data.

3 What is a new game without new weapons? Each weapon will now have a counterpart for a total of 12 guns!

4 There will be a much wider variety of enemies to test your new guns on!

7 Not only the previously shown grenades but other new moves, powerups and mechanics too!

1 I believe this will be a better way to play the game.

What NOT to expect:

No mobile version – Sorry guys. I’m trying to export a Mac version though!

No multiplayer – It doesn’t seem viable for a small project like this one.

 

Some differences:

The original MiniDOOM was based on DOOM 1. This one will not be limited to any Doom version in specific. We decided to just have fun with it so it will mix elements from all the Doom games!

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You will be able to fight classical Arch-Viles alongside with new Hell Knights.

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Really dig the new revenant design. (sorry no diagonal shooting yet :p)

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To deal with the new amount of weapons a quick select mechanic is already added. Like the one in Doom4. (also a peek to 2 of the new weapons)

These and many, many more features will come to MiniDoom 2!

The release date for now looks to be late november 2016. Will keep on posting till then.

archbye