So the score screen is lot different from the classic Doom’s, this one is a lot simpler. This is to save the score you get and display it in the overworld map too.
Classic Doom score screen counted kills items and secrets in a percentage basis. Then it counted your time vs a level standard time. We wanted to take this into MiniDoom if possible but ended up making some changes along the way.
Ye olde screen
We don’t use percentages because we wanted to store and display your score for each level, and to display a score in 5 different parameters was a lot of info on the screen. So the score is just one parameter that goes from 0 to 5. If you meet one of the scores’ criteria for that level (like enough kills) you get one point to your score.
Also the “items” score parameter had to go. Its no fun to go grab every last health bonus, this isn’t Banjo Kazooie.
The score parameters
hmmmm dat screen melt
Kills: Of course you will be awarded this point if you kill most of the enemies you encounter. Summoned enemies (like lost souls from a pain elemental) don’t count towards this score, however enemies that respawn do count.
Deaths: If you die too many times in a level you won’t get this point.
Time: Gotta go fast. This score gives a margin for time wasted dying the allowed amount of times.
Difficulty: Playing in any difficulty harder than normal will award this point.
Secrets: You do not need to find all secrets in one go. All secrets you find are saved and you won’t need to find them again if you want a good score.
You can check your score and secrets from the overworld map
So since “Score” is one whole thing from 0 to 5 to get a perfect one you need to do all 5 things at once, you can’t get “kills” in one go, then try for “time” the next time you play. Except with secrets, take your time exploring.
We want to include a lot of secrets in the game and we needed a way for players to know which secrets they already found and which are missing. So we use a collectible item to mark this: Runes.
Runes dont have graphics yet hehe… they will probably look something like that (Doom2016)
So secret areas may contain standard pickups or some other secret thing, in these cases the area will also contain a Rune. Runes do not respawn once picked up, so you will have a better idea of where you have already been if you reenter a level looking for secrets. Secret areas may also contain small upgrades to your total life, armor, or ammo; these count towards the total secrets found for each level. And of course they don’t respawn either.
Runes do not do anything by themselves but collecting them will unlock extra cool things in the game, if you are into that sort of thing.