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Baron of Hell

The barons are back! And this time they are not a boss, but they aren’t just any regular enemy either. Barons are really strong; they have a large health pool and a lot of damage. They also have a new kit of abilities, with a powerful melee slash, a large homing fireball and of course TELEPORTING!

First of all the barons received a visual overhaul too! They have new sprites and animation frames, new effects for their fireballs and melee attack.

The baron of hell is all about keeping the player moving. Previously barons would just try to teleport on top of you which created fireballs, then they would shoot MORE fireballs at you. It was ok-ish to keep you running, but the player could just stay there and tank the projectiles.

Baron-punch! Now in glorious slo-mo

This time we are taking a different approach. The baron’s fireballs are significantly slower and will only chase you for a short while, they deal good damage though. The barons strength now lies in its melee attacks, because of that its movement speed is also slightly increased.

When the baron teleports near you he won’t spawn fireballs, but if you stay near he will strike at you with a fiery slash that deals heavy damage and has quite a knockback.

They are less dangerous at a distance

To deal with a baron of hell keep moving and attack when the baron teleports and is vulnerable. Just keep moving but be careful where you run because they will never stop trying to teleport and get you cornered.

I said don’t get cornered!

If you played minidoom1 and see a baron of hell with the chosen fire crown, you’ll probably get some flashbacks with the amount of health they can have.

Barons can’t jump, so luring them to a fall is also a good strat

Barons of hell will be teleporting on your face pretty soon. See you then space marines.

 

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Imps, imps, imps

You want imps? We have that. We got more imps!

Working on the later hell levels I realized we needed a new flag enemy, someone to welcome you to hell with open claws. And that enemy had to be a good ol’ imp.

Doom3 underrepresented? we demand diversity!

This one is based on Doom3’s imp (lets show poor Doom3 some love). And it is not just a dumb roamer, it will chase you, jump obstacles and cliffs shoot and slash at you.

These imps are quite agile and can jump far.

They can shoot fireballs but prefer to get close and use their claws on you.

Just a few more enemies till we are done showing them all. See you soon!

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Weapon Spotlight: Dark Claw

The decision to include this weapon is a long story.

Mid-point in making the new weapons I realized that there was no short range splash weapon, rockets where too dangerous to use close range.

So I thought a flame thrower would be the perfect addition; a weapon that would use rockets in a different form. Short range and deadly!

I made a prototype and it quickly became one of my favorite weapons. However, there was a problem: there were no flame throwers in any Doom game!

What to do then?? I wanted everything to be based on lore. I didn’t want to just make one up!

So then I started searching a weapon that could be adapted. Hellshot? Lightning gun? Those would clearly be energy weapons…


Jazz hands

Then I remembered a really old twitter comment were someone asked about the Dark Claw from the Doom Bible. And so again I looked for the entry in the bible:

“Demon weapon that casts a dark cloud of tortured essence. Silent but deadly. The Dark Claw feeds on human souls. Killing possessed humans or hellslaves allows the weapon to feed”

This time I could imagine it as just what I was looking for. Dark flame-like globs that ate enemies!

Visuals from the Dark Claw exist in some of the alpha builds of Doom! (this one might be a recreation tho)

So then a conversation sparked.

-Isn’t this a bit obscure? I mean the “Doom Bible”? It’s not even a Doom game.

-It’s not even very clear as how it works.

-It sounds damn cool though.

-Better than slapping on a generic flame thrower.

-Ok, as long as it’s a fun weapon.

And fun it was. So I remember reading about the original Doom’s development, and how Romero wanted to include a demonic weapon that would feed on souls and heal the player. That idea would come about in the form of the Soul Cube in Doom3. And the Demonic weapon in Doom64’s Unmaker. But they never did come through with the Dark Claw.

Its like a flamethrower, but edgier!

So yeah, we decided to go ahead with it. And use some of the original concepts for it. I changed the ammo from rockets to souls, and the flames to look black and red. With the appearance of the weapon itself I took some artistic liberty. It’s not a single claw you hold. But the marine’s hands become the weapon! Since the weapon itself seemed very abstract, I thought this was the coolest interpretation.

The dark claw is a short range splash damage weapon. Its projectiles travel slowly and go through enemies. The weapon can deal heavy damage due to its very fast fire rate. Its drawbacks are its short range and the sluggishness of its projectiles.

The dark claw is perfect to get rid of clusters of enemies that might be too close to you. Its ammo will deplete quickly if fired constantly, but every kill will recharge it. So if you are killing weak enemies you can almost go on forever.

The dark globes will stop if they hit a wall, but they will keep on doing damage. So if you are being followed, a good strategy is setting the floor on fire.

More cool weapons and enemies will be revealed soon as we approach the final stages of development! See you soon everyone.

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The Cacodemons

We love the cacodemon. It is probably our favorite enemy… it’s just so charming!

So cacodemons in MiniDoom2 are a bit different. You will find them floating around from the second level onwards. This means that they are not as powerful as they used to be.

In Minidoom1 cacodemons where high level enemies that were really tough to kill.

just 2 missiles this time

In Minidoom2 they still have the role of a floating sniper, but they have less HP. The other stats are also a bit reduced: damage and projectile speed. Their shots still explode in a small splash area. This is in order for the cacodemon to become a more common enemy and use it often in the level layouts. So expect to see lots of these smiling guys.

Cacodemon variation

We didn’t want to lose the impact of a powerful cacodemon so made a variation based on the cacodemon from Doom 2016. Although this demon has a different role, it is a short range chaser.

It is also much tougher and faster. Once these cacodemons get close to you they will unleash a torrent of fire that deals heavy damage and can push you back.

Your best bet against these bastards is to exploit their short range, and weaken or kill them before they can get near you.

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Killing Rooms & Chosen Hell Spawn

Hello! Here are a couple of incoming new mechanics that make the levels in the game way more interesting.

Chosen Hell Spawn

Sometimes you will encounter specially powerful demons. Hell’s chosen champions. They are differentiated by having a burning crown on top of them.

A juiced up imp

These bastards have more than double the HP of a normal enemy of the same type. But that’s not all. Most chosen hellspawn behave differently from regular ones, they may attack more often or be faster, or even attack in completely different ways.

Most of the times these guys serve as mini-bosses in killing rooms.

Killing Rooms

There are several rooms throughout the game that will lock down when entering or performing an action. Triggering these will spawn waves of demons which will have to be killed before being able to escape.


I do like that cheesy line

These rooms are carefully crafted encounters that will put your murdering skills to the test. Dodging enemy attacks while attacking, navigating confined spaces and managing your ammo and items will be key to survive these gauntlets.

All levels end in a brutal encounter before exiting, and most levels have several of these fights. So be ready, running away is no longer always an option.

A sample of killrooms in some of the actual levels (not actual game music haha)

See you next time and prepare to die space marines!

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New Guys

We got familiar faces coming back, and it’s the shotgun-guy, and the heavy-weapon-dude.

The shotgun guy switches up the game a bit; you can’t avoid his shotgun blasts by crouching. The bullets however are slow, so you have time to jump over them or use a dodge. These guys can punish you if you get too used to crouching.

The heavy-weapon-dude AKA chaingunner is also a ranged roamer who will fire a stream of fast bullets in your direction.

The burst of 4 bullets is hard to avoid by jumping or running, crouching is a safer option. However crouching and waiting for all the bullets will leave you pinned down for a few seconds, which can be critical during an encounter. Chaingunners are also sturdier and can take a shotgun blast to the face.

The combination of these different zombified soldiers will keep you on your toes in the battlefield. So stay alert and see you soon.

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Hell Razer

The Hell Razer from Doom2016 is here. And this enemy is so much damn fun!

This is enemy is just a basic roamer that will shoot you if you are near its range. But hell razers’ attacks are a beam that will instantly hit you if you are in its path.

To give the player a chance to dodge, the Hell Razer telegraphs its attack. The laser has to charge up before it is deadly, so you have a split second where you can see the path of the beam and react to it.

Hell Razers are tougher than imps, but they’re attacks aren’t more difficult to avoid, just different. You can still duck under the beam, or try to jump over it or dodge it. Get many of this guys in a room and it gets hectic, really cool.

Hell Razers Rave parties can get too hot

These fun-loving demons and many more will be here soon!

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New movement Mechanics

There are a couple of new moves in MiniDoom2 besides the grenades and quick weapon swap.

When play-testing the first corridors of MiniDoom1 I was immediately bummed out because there was almost no way to avoid straight enemy fire. In my opinion a crouch mechanic was vital; it gave the player a defensive option besides jumping. I liked it.

Crouching makes you invulnerable from most ranged attacks. But it removes your ability to move, so you become more vulnerable to enemies like pinkys. It’s a cool trade-off I think.

dod2

But then crouching became useless when the enemies where not directly in front of you. Which was way too often. This and the addition of new enemies with new ways of attacking (such as the arch-vile) demanded the addition of a more reliable way of defense.

dod1

So, dodging! You can set a key to hold and dodge with the directional keys, or you can set two keys to dodge, one in each direction. I prefer the first option for keyboards and second for game pad.

dod2

Dodging will make you invulnerable for a short burst. If you are bold you can make some great plays.

dod3

olé

Also coming: A much needed Double jump

move3

Yes, the double jump will allow you to make longer jumps.

dj1

But its most important feature is that it will give you much more control over your jumping.

Jumping over enemies and shooting them down is more viable than ever! (If you saw the teaser then you know that’s my favorite strategy hehe)

dj2

This and maybe there are other inventive ways to move using whats at hand.

dj3

See you soon space marines!

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Weapon Spotlight: Chainsaw & Berserk

The beloved melee weapon is back!!

saw3

The chainsaw is a high damage, low range weapon that doesn’t use ammo. So you can use it as an alternative to the gun to save ammo.

saw0

The main advantage of the Chainsaw is that it will stun any enemy it hits, leaving them frozen in place and allowing you to saw them off to death!

saw1

But beware, the chainsaw can only hit one enemy at a time, multiple enemies can still gang up on you and only one will get stunned. The Chainsaw is perfect to isolate enemies and fight them one on one.

saw5

Also coming with the Chainsaw comes back the Berserk Pack. Much like in the original Doom, these powerups will temporarily increase your melee power tenfold!!

saw2

During the duration of berserk you will be immune to damage and your chainsaw will one-shot most enemies and make them explode as if hit by a rocket. Also, your chainsaw will be coated in flames and have a fiery slash effect, and you will see blood!

saw4

Be careful tough, some enemies might be too powerful to get stunned by the chainsaw.

More updates coming soon! See you next time!

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The Arch-Vile

The Arch-Vile is pure evil.

Arch-Viles hates you. They will do anything to see you die and are not afraid to play dirty.

They have two main forms of attack:

arch_att

They will immolate you summoning flames at your location.arch5

arch_rev

They will quickly revive fallen enemies.

arch6

Arch-Vile flames will spawn over you, so when you see the indicator move!

arch1

If an Arch-Vile is around, prioritize them over killing enemies, because they will revive them very fast.

arch2

Always keep on the move when fighting them.

arch3

Arch-Viles are quick and prefer to burn you from afar. But they are strong and hard to kill too, these guys are dangerous.

arch4

Arch-Viles and many other enemies will be coming soon to MiniDoom2. Also a sneak-peek into a new movement option: the “dodge” is displayed in one of the captures.

See you next mission, marines.