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2018 Update

Couldn’t advance too much this week because life got in the way. But we are back in business now. Here are more screenshots (sorry, no time for gifs). Lots of things we haven’t shown yet. And yes, thats the classic Spider Mastermind. It makes an appearance in a certain level, but is definitely not the final boss of the game. The game is moving along.

Continue reading 2018 Update

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New years update

Well, it looks like we missed the Christmas deadline and the 2017 deadline. The game will take a bit longer but hopefully no more than a couple of weeks. We will give a release date when we find some time to work on the trailer. Have a happy new year everyone!

Here are some screenshots of the weeks progress:

This time we are plunging into Hell

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Holidays Update

Hello, its the holidays, this means we can work on the game non-stop and make some mad progress! Here are some screenshots:

Night falls near hell’s gate
Digging out martian soil
Exploring underground ruins?
Of course its always demons…

The game is getting close to be ready. Happy holidays everyone!

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Weekly Progress Update 15/12/17

Getting stuff done each week, this time we won’t stop for the holidays. We will actually use them to finish whatever is missing in the game.

I can happily say that the main menu is finally working properly; we got a very necessary options menu where you can configure the quality of life basic things that were missing in MiniDoom1. This includes music and SFX volume, windowed or full screen mode and configurable inputs (currently under construction).

The main menu font was too clunky for these menus

For the windowed mode I put 3 default sizes in place and the game will also allow manual window resizing and maximizing. I turner manual resize off in MiniDoom1 because I didn’t want weird screen sizes to alter the graphics. But for MiniDoom2 I decided “what the hell” the player can have whatever experience they want with the game.

Some of the data display is still missing, but the data is there.

Also, there is steady progress with the level graphics. Here are some more screenshots:

I’m happy with how everything is turning out. And I wish I could show samples of the great job the music team is doing, but you will get to listen to it soon enough. See you all soon!