A necessary evil: Flinch
Back when I was first making MiniDoom I was planning on putting up a flinch mechanic like in many other platform games. First on my mind was super Metroid, enemies…
Back when I was first making MiniDoom I was planning on putting up a flinch mechanic like in many other platform games. First on my mind was super Metroid, enemies…
Lately I’ve been busy trying to improve MiniDoom to release a new improved version, but after so many changes it is becoming more of a sequel than a new version.…
Our first game is out!, you can download it directly here. Or visit the game page to see screenshots, sprites and info.
A small recording of our very non-textured beta to test weapons and pickups
Prototype of the menu screen