Let’s get into the more platforming aspects of the game now. As I mentioned before, each level has its own thing, so there are...
Tag: gamedev
There are 4 special levels around the maps that are trials. Each one of these is like a really short stage focused on a...
For miniDoom1 we used fan made music from cover albums (“Dark side of Phobos” and “DoomII: Delta-Q-Delta”). Awesome music indeed, but maybe not appropriate...
As we mentioned before half the game takes place in hell. We wanted to make a nice transition from mars to hell. So we...
During playtesting respawning enemies seemed to cause confusion. People usually play rushing through the stages and killing any enemies in sight, but when required...




