During playtesting respawning enemies seemed to cause confusion. People usually play rushing through the stages and killing any enemies in sight, but when required to navigate a stage or backtrack a bit they would start killing enemies that respawn without realizing that they had already cleared that area.
Some of the new decorations and graphics.
This made me rethink the whole respawning enemies deal. Was it really necessary? What’s the point of enemies respawning anyway? I couldn’t find a reason to leave it in game. So now enemies behave much like items. They won’t respawn if you leave the room, but they will respawn if you die of course. The only exception to this is killing rooms. Once you clear a fight you won’t have to do it again even if you die before reaching another checkpoint.
About game progress
More new objects to interact with
I realize there has been a lack of updates recently, sorry about that. We have been advancing steadily but we can’t share many of the things we are working on right now because many of them would spoil the game.
We are currently polishing level design and completing missing graphics. And damn it takes a long time! We also have someone helping out with music and sound (hope I can share more on this soon).
What is this?? I just cant tell you 🙁
That said I will find something or other to update every week, don’t want to stay silent. More stuff coming soon, see you next week.