Posted on

Baron of Hell

The barons are back! And this time they are not a boss, but they aren’t just any regular enemy either. Barons are really strong; they have a large health pool and a lot of damage. They also have a new kit of abilities, with a powerful melee slash, a large homing fireball and of course TELEPORTING!

First of all the barons received a visual overhaul too! They have new sprites and animation frames, new effects for their fireballs and melee attack.

The baron of hell is all about keeping the player moving. Previously barons would just try to teleport on top of you which created fireballs, then they would shoot MORE fireballs at you. It was ok-ish to keep you running, but the player could just stay there and tank the projectiles.

Baron-punch! Now in glorious slo-mo

This time we are taking a different approach. The baron’s fireballs are significantly slower and will only chase you for a short while, they deal good damage though. The barons strength now lies in its melee attacks, because of that its movement speed is also slightly increased.

When the baron teleports near you he won’t spawn fireballs, but if you stay near he will strike at you with a fiery slash that deals heavy damage and has quite a knockback.

They are less dangerous at a distance

To deal with a baron of hell keep moving and attack when the baron teleports and is vulnerable. Just keep moving but be careful where you run because they will never stop trying to teleport and get you cornered.

I said don’t get cornered!

If you played minidoom1 and see a baron of hell with the chosen fire crown, you’ll probably get some flashbacks with the amount of health they can have.

Barons can’t jump, so luring them to a fall is also a good strat

Barons of hell will be teleporting on your face pretty soon. See you then space marines.

 

Posted on

Weapon Spotlight: Dark Claw

The decision to include this weapon is a long story.

Mid-point in making the new weapons I realized that there was no short range splash weapon, rockets where too dangerous to use close range.

So I thought a flame thrower would be the perfect addition; a weapon that would use rockets in a different form. Short range and deadly!

I made a prototype and it quickly became one of my favorite weapons. However, there was a problem: there were no flame throwers in any Doom game!

What to do then?? I wanted everything to be based on lore. I didn’t want to just make one up!

So then I started searching a weapon that could be adapted. Hellshot? Lightning gun? Those would clearly be energy weapons…


Jazz hands

Then I remembered a really old twitter comment were someone asked about the Dark Claw from the Doom Bible. And so again I looked for the entry in the bible:

“Demon weapon that casts a dark cloud of tortured essence. Silent but deadly. The Dark Claw feeds on human souls. Killing possessed humans or hellslaves allows the weapon to feed”

This time I could imagine it as just what I was looking for. Dark flame-like globs that ate enemies!

Visuals from the Dark Claw exist in some of the alpha builds of Doom! (this one might be a recreation tho)

So then a conversation sparked.

-Isn’t this a bit obscure? I mean the “Doom Bible”? It’s not even a Doom game.

-It’s not even very clear as how it works.

-It sounds damn cool though.

-Better than slapping on a generic flame thrower.

-Ok, as long as it’s a fun weapon.

And fun it was. So I remember reading about the original Doom’s development, and how Romero wanted to include a demonic weapon that would feed on souls and heal the player. That idea would come about in the form of the Soul Cube in Doom3. And the Demonic weapon in Doom64’s Unmaker. But they never did come through with the Dark Claw.

Its like a flamethrower, but edgier!

So yeah, we decided to go ahead with it. And use some of the original concepts for it. I changed the ammo from rockets to souls, and the flames to look black and red. With the appearance of the weapon itself I took some artistic liberty. It’s not a single claw you hold. But the marine’s hands become the weapon! Since the weapon itself seemed very abstract, I thought this was the coolest interpretation.

The dark claw is a short range splash damage weapon. Its projectiles travel slowly and go through enemies. The weapon can deal heavy damage due to its very fast fire rate. Its drawbacks are its short range and the sluggishness of its projectiles.

The dark claw is perfect to get rid of clusters of enemies that might be too close to you. Its ammo will deplete quickly if fired constantly, but every kill will recharge it. So if you are killing weak enemies you can almost go on forever.

The dark globes will stop if they hit a wall, but they will keep on doing damage. So if you are being followed, a good strategy is setting the floor on fire.

More cool weapons and enemies will be revealed soon as we approach the final stages of development! See you soon everyone.

Posted on

Weapon Spotlight: The Soul Cube

Screaming back from Doom3 comes: the Soul Cube!

cube_disp

The Soul Cube uses the same button as the grenades. It essentially IS a grenade. But you don’t always have it available. It charges up with kills. Once you kill enough enemies, your next grenade will become the Soul Cube.

cube1

Grenades in miniDoom are meant to help you with enemies not directly in front of you. But they just deal medium damage. They will kill basic enemies on impact, but the blast is small and not very damaging. The Soul Cube however will deal heavy damage!

cube2

Much like its Doom3 counterpart, the soul cube is a homing projectile, once it reaches an enemy, it will deploy its blades and slice anything near for a couple of seconds.

It will then return to you and restore all of your types of ammunition, based on how much damage it dealt and if it killed any enemies. Unlike Doom3, it will not heal you, it is meant to help you with ammo management.

cube3

The Soul Cube deals constant damage in an area. This means that’s its deadly for slow enemies such as Cacodemons but not that great for Pinkies.

cube4

The Soul Cube is a useful tool that will hunt down difficult enemies and restore your ammo, use it as often as you can!

See you space marine!

Posted on

A necessary evil: Flinch

Back when I was first making MiniDoom I was planning on putting up a flinch mechanic like in many other platform games.

gotta hate that

First on my mind was super Metroid, enemies knock you back there, so why not here? As I continued continued with the development the game took form on what it is now (something very different from super Metroid). You have plenty of health and enemies hit you a lot, you have a short invulnerability period to even the odds against many enemies. Its fast, it’s cool enough.

Adding a flinch I thought would slow down the combat too much; I thought that it would be suitable for a game where you get hit less, not this one.

balore

This was a mistake however, now you can easily go through enemies without even fighting them, it’s no problem since you have so much health. In the classic Doom enemies block you and you have to defeat them or find yourself trapped.

flinch

Well I’ve reached a compromise. Some attacks will knock the player back, and some more than others.

A regular shot will just trigger your invulnerability frames, but running into an enemy will knock you back, explosions too. This might have some other cool applications (rocket jumping???)

flinch

So MiniDoom is getting  this new necessary evil, the dreaded flinch mechanic. But don’t despair, the marine will get some new movement options to fend off the hordes of hell.

See you next time.

Also: PALLET SWAP

flinch2

Posted on

MiniDOOM released! Play now!

Our first game is out!, you can download it directly here. Or visit the game page to see screenshots, sprites and info.

download-game

Posted on

MiniDOOM – alpha footage

A small recording of our very non-textured beta to test weapons and pickups

Posted on

MiniDOOM Baron of Hell!

As a first time pixel animator… or animator in any form… I’ll say one thing… FUCK reverse knees…

Baron of Hell

Tiny Baron of Hell

Tiny Baron of Hell