For miniDoom1 we used fan made music from cover albums (“Dark side of Phobos” and “DoomII: Delta-Q-Delta”). Awesome music indeed, but maybe not appropriate...
Category: game dev
As we mentioned before half the game takes place in hell. We wanted to make a nice transition from mars to hell. So we...
During playtesting respawning enemies seemed to cause confusion. People usually play rushing through the stages and killing any enemies in sight, but when required...
Turns out making levels is pretty hard. Specially figuring out whats gonna work. So whats the design process like over here? Well let me...
Hello! We aren’t dead, we just went on a small trip to a comics and videogames convention here in the third world. We prepared...




