If you started the game, then you saw the main menu art. This bad-ass composition was made by a local artist and friend over here called Juan Carlos Mamani (JCM), also known as Gun Studio, also known as “the Raccoon”. Like us he made the art all by the kindness of his heart… yep we didn’t pay him 🙁 . So go give him a visit and look at his stuff, because its amazing!! Also he does commissions so go order a few!
So yeah, after so long! The game is finally released and everyone can play it right now.
This is so exciting! You can download it from our page or Gamejolt, or Itch.io. Here is our link: http://calavera.studio/minidoom2/
Hey everyone, to all who asked about when the game is coming out. Many thanks for the interest, it makes me really happy to see the support and really anxious to not be able to give a definitive answer. So here is some info:
Well it turns out that the last 1% of the game is actually 20% of the effort. The game itself is technically done, it is currently playable from start to finish and has been for a while. However some details are still missing. Credits sequences, disclaimers, some last secrets, polishing the difficulties and adding a couple of different game modes are still keeping us more busy than we expected. Continue reading What’s up with the release date?
So, we decided to put a couple of pixelated cutscenes in important parts to add some extra flavor to the game. This as also a good excuse excuse to make some pixel art that isn’t regular sprites like enemies or backgrounds. They cinematics are a bit non-animated because we really didn’t want to spend too much time and because we thought there was never that much animations when it came to cinematics in the old times.
In any case, we got inspired by cut scenes from games such as Batman or Ninja Gaiden on NES but since our game is kind of a humorous I tried to make it funny looking but keeping it still a bit bad-ass…
So here is the process of making one of our frames:
Last week we held the first two official closed beta tests. We had many people play before, but only casually in conventions or at events and in those cases people rarely got past the second level.
Last week on Monday and Sunday we gathered some actual gamers and brought the whole complete game for them to play.
After 3 hours of solid gaming the tester was watching the end cut scene and asked “when is the sequel?” but just at that moment, the marine arrived in hell and I had to tell him that he had finished only the first half of the game. And that that the levels in the second half are way longer. Continue reading Last Week in Calavera Studio