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Doom 2D (The Russian one)

When we launched miniDoom1, people soon told us about another 2D doom game which has been around since years ago! I had to check it out, so I played it and here are some thoughts!

Some back story first, this game is REALLY OLD, it ran on DOS. It seems it was made at some point during the 90s by some fellows in Russia. Since then it has seen many improvements and compatibility fixes, it has an active community keeping the game alive. Now that’s dedication!

My goal here is not to compare Doom2D with MiniDoom. This game is a completely different beast, the gameplay is very different from MiniDoom. I’d say that Doom2D is actually a lot more faithful to the original Doom!

So let’s check it out:

DOOM 2D or as I like to call it: Doom on ice.

First thing you’ll notice when playing is that friction is almost nonexistent, you slide everywhere which I never could get used to…

The enemies will not detect you unless you are in their line of sight or shoot them. Just like the original Doom. Touching them does not hurt you unless they are attacking, once again like the original, except they don’t block your way. Enemies can also get staggered which is really useful since there is no other way to dodge their attacks. Sliding through enemies and staggering them with punches turned out to be a good strategy early on (I called it the dance of death).

the dance of death

Overall the enemies behave a lot like the ones in Doom, I really like that!

around level 5 a cyberdemon just falls on top of you!

Each level is one big maze-like screen, you have to collect keys to get to the exit as usual. But the game plays more like a puzzle platformer; it’s never a straight path to the exit. You have to try switches to find the next key and figure out the correct path. It can get frustrating when you get stuck because it’s not clear what the switches do. But hey, I remember the original Doom being very maze-like too.

there are many instant deaths. No problem tho, you can save anywhere

Overall the levels are not the best part of the game. Platforming feels clunky and slippery, and the puzzle aspect is not very fun (swimming and backtracking can get tedious).

The best part of the game in my opinion is that it has a strategy element. The camera is zoomed out, so you can see a lot of the level. You can also save and load mid game. This gives you the option to plan your fights ahead. Since the enemies won’t attack until you make your move, it felt like a sort of doom-chess, I really enjoyed this. I just wish there were more encounters to strategize and less “trying out every switch in the room”.

punch is OP, also rockets are insane

So give this old gem a try! It has and old school feel of Doom to it. And it also has Multiplayer!

Download Page: http://doom2d.org/download/df/index.html

And my deepest admiration to the team behind Doom2D, making this game 20 years ago! And for god damn DOS!!! it must have been hard as hell. And props to all the great doom community keeping this available for all to play. I just wish I found about this little gem sooner.

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Hell Razer

The Hell Razer from Doom2016 is here. And this enemy is so much damn fun!

This is enemy is just a basic roamer that will shoot you if you are near its range. But hell razers’ attacks are a beam that will instantly hit you if you are in its path.

To give the player a chance to dodge, the Hell Razer telegraphs its attack. The laser has to charge up before it is deadly, so you have a split second where you can see the path of the beam and react to it.

Hell Razers are tougher than imps, but they’re attacks aren’t more difficult to avoid, just different. You can still duck under the beam, or try to jump over it or dodge it. Get many of this guys in a room and it gets hectic, really cool.

Hell Razers Rave parties can get too hot

These fun-loving demons and many more will be here soon!

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Killumination, we are not dead…

Well, It´s not miniDoom 2 (sad) but here is the link to download the game we did during the 2017 Global Game Jam. We worked a couple extra hours during the week and here is the latest version:
http://calavera.studio/en/games/killumination/

Many thanks to our dev team and new friends! We shall do many wondrous things in the future.

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Happy Holidays!

Hello everyone. Its been a crazy couple of weeks at work, and here at Calavera we are ready for a holiday break. We will keep updating the blog though.

We hope everyone is filled with the holiday cheer like this cacodemons!!

holiday-l

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New movement Mechanics

There are a couple of new moves in MiniDoom2 besides the grenades and quick weapon swap.

When play-testing the first corridors of MiniDoom1 I was immediately bummed out because there was almost no way to avoid straight enemy fire. In my opinion a crouch mechanic was vital; it gave the player a defensive option besides jumping. I liked it.

Crouching makes you invulnerable from most ranged attacks. But it removes your ability to move, so you become more vulnerable to enemies like pinkys. It’s a cool trade-off I think.

dod2

But then crouching became useless when the enemies where not directly in front of you. Which was way too often. This and the addition of new enemies with new ways of attacking (such as the arch-vile) demanded the addition of a more reliable way of defense.

dod1

So, dodging! You can set a key to hold and dodge with the directional keys, or you can set two keys to dodge, one in each direction. I prefer the first option for keyboards and second for game pad.

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Dodging will make you invulnerable for a short burst. If you are bold you can make some great plays.

dod3

olé

Also coming: A much needed Double jump

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Yes, the double jump will allow you to make longer jumps.

dj1

But its most important feature is that it will give you much more control over your jumping.

Jumping over enemies and shooting them down is more viable than ever! (If you saw the teaser then you know that’s my favorite strategy hehe)

dj2

This and maybe there are other inventive ways to move using whats at hand.

dj3

See you soon space marines!

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Ammo Types and Weapons

Hello, we wanted to talk about how ammo works on MiniDoom.

There are 10 weapons in MiniDoom2. 6 from the first game, we have already shown 2 new weapons, (not counting grenades and the Soulcube) and there are still 2 we haven’t shown. And we won’t do so just yet. Sorry about that.

weps

About them I’ll just say that one uses enemy kills as ammo. And one is just pure death.

So we have expanded the types of ammo in the game. On MiniDoom 1 you only had bullets, rockets and energy. We wanted to keep the game simple! But this is why the BFG was weak, it had to share ammo with the plasma riffle.

On Minidoom2 the BFG will have its own kind of ammo, much harder to find. So it will be much more powerful. It will also share ammo with the ???????.

There will also be an additional resource acquired through kills: enemy souls. This will power the Soul Cube which can restore your other types of ammo. And the ???? ???? which can just use this resource as ammo. Both are meant to give options on ammo management.

picks2

yellow for bullets, blue for energy, grey for rockets, green for BFG

The other types of ammo we plan to leave unchanged. Bullets for Shotgun and Chaingun. Energy for Plasma and Gauss. Rockets for Grenades and Rocket Launcher.

Feedback welcome here:

Some people found it jarring that the shotgun and chaingun share the same ammo.

We think that that’s okay because the two guns use the ammo differently.

down

The Shotgun gives pain up front, it is slow but good for saving ammo. Since you only shoot every so often, you can dodge and reposition yourself in the down-time.

right

The Chaingun deals insane Damage (highest in the game) and burns ammo quickly. But to deliver this damage, you have to remain facing your opponent and shooting constantly. This means you can’t run away or dodge.

Both weapons are good in different situations, we didn’t want the situation to be “out of bullets, switch gun”.

  • So should there be a new type of ammo? “Shotgun Shells”?
  • Would that make the game needlessly complicated?
  • Would it give the player freedom to use the guns independent to the other?
  • Would the player lose the need to choose and just go for whichever one has ammo?
  • What do you guys think?
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MiniDoom2 – Coming Soon

Greetings earthlings. It is the end of November and sadly MiniDoom 2 is not yet complete…

Rest assured we are working hard on it! Or at least as hard as we can and still be able to buy food.

To announce the delay of the game we have made a teaser focusing on some of the new enemies. And I’m saying “some” because there is still plenty you haven’t seen. -Old MiniDoom had 5 enemy types, MiniDoom2 has 18!

There are still so many things we haven’t been able to show and we are really excited to talk about soon. Like the new level selection map, weapon select wheel, new GUI and menus, etc. And there is still much to be done, and we will be sharing that too.

MiniDoom2 will be a bit delayed, but it will be a better game because of it!
See you soon space marines!

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Weapon Spotlight: Chainsaw & Berserk

The beloved melee weapon is back!!

saw3

The chainsaw is a high damage, low range weapon that doesn’t use ammo. So you can use it as an alternative to the gun to save ammo.

saw0

The main advantage of the Chainsaw is that it will stun any enemy it hits, leaving them frozen in place and allowing you to saw them off to death!

saw1

But beware, the chainsaw can only hit one enemy at a time, multiple enemies can still gang up on you and only one will get stunned. The Chainsaw is perfect to isolate enemies and fight them one on one.

saw5

Also coming with the Chainsaw comes back the Berserk Pack. Much like in the original Doom, these powerups will temporarily increase your melee power tenfold!!

saw2

During the duration of berserk you will be immune to damage and your chainsaw will one-shot most enemies and make them explode as if hit by a rocket. Also, your chainsaw will be coated in flames and have a fiery slash effect, and you will see blood!

saw4

Be careful tough, some enemies might be too powerful to get stunned by the chainsaw.

More updates coming soon! See you next time!

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The Arch-Vile

The Arch-Vile is pure evil.

Arch-Viles hates you. They will do anything to see you die and are not afraid to play dirty.

They have two main forms of attack:

arch_att

They will immolate you summoning flames at your location.arch5

arch_rev

They will quickly revive fallen enemies.

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Arch-Vile flames will spawn over you, so when you see the indicator move!

arch1

If an Arch-Vile is around, prioritize them over killing enemies, because they will revive them very fast.

arch2

Always keep on the move when fighting them.

arch3

Arch-Viles are quick and prefer to burn you from afar. But they are strong and hard to kill too, these guys are dangerous.

arch4

Arch-Viles and many other enemies will be coming soon to MiniDoom2. Also a sneak-peek into a new movement option: the “dodge” is displayed in one of the captures.

See you next mission, marines.

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Pain Elementals

The Pain Elemental joins the armies of hell!

pain1

Pain elementals are shy creatures, they prefer to stay away from any space marine and vomit flying skulls at them from afar.

pain2

A pain elemental’s only means of attack is to spawn lost souls at great speeds in your direction and hope they take care of you. You will have to chase these cowardly beings around the map.

pain3

If left unchecked a Pain Elemental can become very dangerous, spawning lost souls and laughing at your pain. Don’t worry though; they can only have a small amount of lost souls at a time.

pain4

The plasma riffle is a good option for taking care of the lost souls and their pesky spawners.

pain5

A pain elemental on its own is not a threat. So isolate them as fast as possible, get close and blast them quickly.

More demons will be joining soon! See you next time!