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Weekly Progress Update 15/12/17

Getting stuff done each week, this time we won’t stop for the holidays. We will actually use them to finish whatever is missing in the game.

I can happily say that the main menu is finally working properly; we got a very necessary options menu where you can configure the quality of life basic things that were missing in MiniDoom1. This includes music and SFX volume, windowed or full screen mode and configurable inputs (currently under construction).

The main menu font was too clunky for these menus

For the windowed mode I put 3 default sizes in place and the game will also allow manual window resizing and maximizing. I turner manual resize off in MiniDoom1 because I didn’t want weird screen sizes to alter the graphics. But for MiniDoom2 I decided “what the hell” the player can have whatever experience they want with the game.

Some of the data display is still missing, but the data is there.

Also, there is steady progress with the level graphics. Here are some more screenshots:

I’m happy with how everything is turning out. And I wish I could show samples of the great job the music team is doing, but you will get to listen to it soon enough. See you all soon!

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